Projects

Game · 2026

Stillpoint

A clockwork tactics roguelite. Walk a floating clocktower in real time; when the clockwork wakes, the clock stops and every fight becomes a puzzle you can read before you move.

Year
2026
Role
Design and development
Status
Playable prototype
Platform
Browser · keyboard, controller or touch
An isometric battle in the Orrery Walk. The Keeper, Wren and Oriel face a crimson beetle and an ivory bell on gold-edged flagstones, with spires and brass orbits in the night sky behind.

Walk, then stop #

You walk the broken clocktower in real time. Step into a chamber and the clock stops: the fight is turn-based, three of yours against whatever clockwork is still moving.

Every attack is shown first #

Enemies mark the tiles they’re about to hit before you move, and they work together to box in the Keeper, who only moves two tiles. Wren and Oriel can drag the Keeper clear, or push enemies so their attacks land on each other instead.

Choose a door #

Every exit splits into two doors, each signed with what’s behind it: a boon from one of the four Hours, Restore, a Brass Heart for more health, or the Workbench, which rebuilds one of your units for the rest of the run.

Eight chambers #

The Belfry ends at the Carillon, a great bell too heavy to move that tolls shockwaves and summons its servants. Past it lies the Eclipse Garden, with trees for pillars, shallow pools that silence anything standing in them, and the Pendulum Sentinel, which swings across three tiles and knocks everything sideways. The Dial of Hours waits at the end.

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